![]() integration has been discontinued as a standard feature, and is now provided as an external plug-in.The help pages of the object setting and so on aren't shown on macOS.VRM importer doesn't read a part of MToon parameters correctly.Iridescence thickness in glTF shader uses a wrong channel.A wrong message is displayed in the mode in command.An outline can be displayed in PMD/VRM1.0 shaders.When saving a file with some functions on macOS Sonoma, an error message is displayed when changing the file type and the file cannot be saved.Double-sided display is not reflected in the preview in the VRM MToon shader.When outputting glTF/VRM, the output results are incorrect if the skin object's local coordinates are not at the origin.Objects may be lost if the object name and morph name are duplicated in glTF/VRM input.Multi-UV may be displayed incorrectly if there are unused UV channels.In, the UV channel cannot be switched if the object is hidden.When specifying rounding with, the corners become distorted.In FBX exporter, points and edges are no longer output even if they are included in the object.It is now possible to register presets (including expressions for VRM) in. ![]()
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